CONVERT YOUR 3D ENVIRONMENTS IN A BREEZE
WHY USE SYNK
1 Optimized for Speed and Mobile
While converting we optimize your 3d environment to preserve replicas, instances and clones of your models. This results in a compact file that is optimized for rendering in real-time such that the resulted model can be used on mobile devices.
2 Easily Synchronize new Versions to Unity3d
When the 3d environment is adjusted in Modo, Maya or 3dsMax you can synchronize those changes to Unity3d. The properties to gameobjects that were applied will be preserved so that you don’t have to rework your prefabs.
3 Seamless Conversion Process that Reduces Team Management Overhead
The seamless conversion process between the 3d environment and the Unity3d game engine reduces team management. There’s no need for tedious communication back and forth between the 3d model artist and game developers to communicate what has changed and what hasn’t.
HOW IT WORKS
Step 1. Create your 3d environment in your favorite modeling tool
You can create your environments in Maya*, 3ds Max and Modo.
Step 2. Upload your 3d environments
SYNK converts your whole 3d environment seamlessly to WebGL Unity.
Step 3. Use the WebGL rendering engine to visualize the 3d environment, check it for yourself or get fast feedback from your client.
WebGL can be used in your client’s browser. No need to install any third-party software.
Step 4. Download a unity package from SYNK, or use the SYNK plug-in for Unity.
Your entire scene will be set-up in unity, preserving instances and replication. Additionally game objects or prefabs are already created!